fertpixel.blogg.se

Doom quake games
Doom quake games













doom quake games

Quake suffered from having a very complex engine for the time and so it was very difficult for level designers to maintain the same practicality in creating levels as in DOOM, but well, there is no way What really hampers Quake's advantage here is the obvious mismanagement of colors in the textures causing them to be mostly brown, purple and well, brown again. Not much clash here, Quake does much better for the simple reason of having the "SAME", repeat the "same" designers from DOOM II and The Ultimate DOOM, and besides the level designers having more experience when they were developing Quake's levels because of his previous work on DOOM, Quake had a much more powerful engine. You might say to me "Well, Quake also has all of that right?" and yes, Quake has a great variety too, but it is a little simpler and less varied, I believe that due to the greater variety of monsters and their complexities, DOOM wins this context by a little. In DOOM you have everything from slow enemies, fast enemies, high hp enemies, low hp enemies, and everything in between, each with totally different strategies. The great and terrible variety of enemies! Now we have a big twist, which is exactly what makes DOOM so fun and so well placed in terms of balance in FPS games. Interesting that I'm playing Quake now, and before that I was playing DOOM.īut if we are pitting one Game against the other, we have to separate into some classes so to speak.ĭOOM has great weapons, but because it is an older game and everything is very new, perhaps all of them have a more simplistic design than Quake, the pistol in DOOM does not have much use if it does not waste a bullet instead of wasting two when Chaingun or Shotgun can't handle it.īut overall Quake wins, each weapon has a more polished utility and strategy, and much more satisfying striking than DOOM's locked and slow striking. I think I prefer Quake over doom because of the combat and more 3D maps. The rocket launcher, the GOAT, is perfecty balanced by it being extremely hard to use without killing yourself in tight spaces. The game is designed around kiting high hp enemies in claustrophobic spaces. Sure, this game does not have the definitive super shotgun, but I think the long time to kill helps this game. The subtle acceleration mechanics and camera bob make it so fun to jump around castles and above the heads of rotweilers. Quake on the other hand, with the addition of the third dimension becomes extremely fun to move and explore. For me, I have to be in a mood to play Doom to enjoy it. The main gripe I have though, is that Doom is very hard to pick up and play.

doom quake games

All the enemies in Doom are memorable and fun to fight with the incredible arsenal. The weapons, movement and enemies just mesh together so well. Both games have alright levels in their base campaign, but really become master pieces when the community takes the core design and gameplay and transposes it on new sprawling techbases, labyrinths and castles.įor Doom, the community WADs such as Eviternity show how intricately designed Doom can be. Classic Doom (Doom 2 mainly) and Classic Quake are two of the most tightly designed shooters in my opinion, when the levels are good.















Doom quake games